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Grueslayer
Bensonist Chamber No. 2
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Score: 71
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Moves: 70
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> Follow Bryce through the door he ran through
Going through the doorway, you find yourself in another stone-wall passage, with more bloody torches on the wall. You're getting pretty sick of this dungeon-crawler theme already, but you press on, eventually finding yourself in another chamber with chains hanging from the walls. They're covered in blood, which, you suppose, is sort of cool. Cardinal Bryce is at the other end of the room.
"Oh ho, Grueslayer!" he says. "You don't give up, do you? Well..." He pauses, eventually saying "Ah, I can't think of anything threatening. Sorry, I'm new to this whole 'evil villain' thing. Thought I had the role in the bag when I grew this mustache, but...anyway, see you!"
He then casts five Summon Grue spells, and-you guessed it-five Grues, summoned from the depths of Grueland, appear in the chamber. You stare at them in boredom while Bryce runs away through another door.
They advance towards you. And they look hungry. Well?
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